FALL 2016
This was a project that we worked on in the Graphic Design Course. The task for this project was to use OpenGL to program a procedurally generated world. Our team created a procedurally generated Archipelago.
Archipelago
The projects worked on throughout my years at Concordia
Click on the links for more information.
Power Grid
Power Grid (C++)Procedurally Generated Archipelago
Archipelago Procedurally Generated with OpenGLPuzzle Bobble 3D
Puzzle Bobble 3DSong In Motion
Game Dev Project: Song In MotionThe Plight of Knights and Sight
Ubisoft Game Lab Protoype: The Plight of Knights and SightI'd love to put my skills to the test!